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Episode 2: Monologues, Halo, and Level Design

Posted onJune 3, 2015January 4, 2017Leave a comment

Welcome back you gluttons-for-punishment. It’s time for Episode 2: Revenge of the Episode! In this episode we deep dive into Mikes’ deep psychological issues. We also talk about: Why make a podcast? Oni clarification (and heartfelt monologue by Mike) Halo: Continue Reading

TagsGame Design, game dev, Podcast

Episode 1: The Beginning

Posted onMay 20, 2015January 4, 20172 Comments

Welcome to Mikes’ Video Game Podcast. This show features Mike Wu and myself (Mike Geig) talking about video games, the video game industry, and the process of designing and developing games in general. This is our very first episode, so Continue Reading

TagsGame Design, game dev, Podcast

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  • Episode 23: Season 2 Finale, Finally!

    Episode 23: Season 2 Finale, Finally!

  • Episode 22: E3, Little Johnny, Xbox One X

    Episode 22: E3, Little Johnny, Xbox One X

  • Episode 21: Vacation, Mentors, Criticism

    Episode 21: Vacation, Mentors, Criticism

  • Episode 20: Switch, Pirates, Sloops

    Episode 20: Switch, Pirates, Sloops

  • Episode 19: Greenlight, Playing Games, Hostile Workplaces

    Episode 19: Greenlight, Playing Games, Hostile Workplaces

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About Mike Geig

About Mike Geig

Mike Geig is a Technical Evangelist for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. He enjoys loitering and accordions. A gamer at heart, Mike works to make game development fun and accessible for all skill sets. Rumor has it he also wrote a book called “Unity Game Development in 24 Hours”. Mike was once set on fire and has over a million “likes” on Facebook.

 

Hi, Mom!

About Mike Wu

About Mike Wu

Mike Wu has embarked on a second career as an indie developer and budding VR enthusiast. As a designer, artist, and leader, he’s enjoyed working in some of the most popular sci-fi worlds including Star Wars, Halo, and Dead Space. When not tinkering incessantly in Unity, despite a woeful lack of expertise, this Mike has enjoyed teaching game design at the Cleveland Institute of Art and traveling. He now has a gigantic photographic library of reference material that he’s never used, thanks to Google. His anecdotes from working within great development teams are getting old, so enjoy them while they’re fresh!

Recent Posts

  • Episode 23: Season 2 Finale, Finally!
  • Episode 22: E3, Little Johnny, Xbox One X
  • Episode 21: Vacation, Mentors, Criticism

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